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I love roleplaying games, flatly. I collect rulebooks just to see settings, ideas, mechanics, game interaction. Sometimes I just sit down and grab a book I might not have read or read recently just to thumb through and let the systems play out in my brain. I love seeing the interaction of system and story, and the ripple effect of how it all plays out across the table. One of my personal pet peeves of roleplaying games is the lack of agency on the dice roll itself. Some of my favorite games have ways to interact with this, at least somewhat. Hero Points/Destiny Points to reroll dice. Making a deal with the game master to gain another dice to roll. Maybe playing a card from your hand to cheat the result. I also love card games. I love the truth of a deck of cards containing all the outcomes possible, and just the fate of how they line up. I love seeing roleplaying games say, why not a deck of cards, and I feel like I’ve at least read them all and they each have something interesting to share in terms of concept. But the real crux of this game design started with the question, what if your system of outcome, (your dice, your cards…) was a representation of your character, how does that effect everything else? Do Hit Points work? What still needs to be on the character sheet itself, and what can you offload to the dice? The Cards? This is my best attempt to fully realize that concept. 

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Gambit_Roleplaying_Game.pdf 567 kB